As many coaches are looking for tournaments to take their teams and test their girls Queen of the Hill is one to look at. If has some serious competition with many teams coming in from central and northern sections. If you have a hammer or a strong up and comer it’s a tournament to test them at.
That being stated you also have to be aware of Jimmy’s ethics. Note he will generally wrestler 3-5 of his girls below weight classes that they will normally not make weight for. You will see a few of his girls at weight x then never wrestle that weight again during the current season.
Now it’s always been know Jimmy fudges his girls weight when at home or doesn’t weigh them him. This can be verified by asking questions in the community. There are parents and wrestlers that will talk.
Also backing my claim, word is Jimmy will no longer host CIF. Now Jimmy may say it’s time to move one but in reality Southern section made the decision to move on from Jimmy do to complaints they received from last years “no coaches” at weigh ins. I know this cause I was one of many others that filled a complaint. I also know this as I talked with CIF and was informed the issue would be a subject during the off season souther section meeting. I was also informed by CIF that other coaches had concerns and wanted a uniform rule set regarding weigh ins. No interpretation of what is legal and what’s not.
So if Queen of the hill is on your list demand you see Corona weigh in. Protect your wrestlers. Demand integrity.
Note this tournament is ran in paper for a reason.
Tournaments like this can be valuable for growth and development, provided they are run with fairness and integrity, which is not happening any longer, leaving me to know with near certainty every tournament and dual is not corrupted.
About weigh-ins and tournament administration, these are serious issues that require attention. Ensuring the integrity of the sport is critical, as fairness fosters trust and respect among athletes, coaches, and parents and in its current state we are doomed. Protecting the integrity of the sport and the well-being of the athletes, not just certain athletes or certain schools as it is now.
Thank you for highlighting these points.
Welcome to the mysterious realm of Throne and Liberty, where perilous dungeons await brave adventurers seeking both challenge and reward. In this guide, we will unravel the intricacies of the Deaths Abyss dungeon, a part of Paola's Dimension, and navigate through its treacherous corridors, facing mini-bosses and culminating in Throne and Liberty Lucent a fierce battle against the formidable final boss, Karnix. Let's embark on this journey together, exploring each section, understanding mechanics, and emerging victorious in Deaths Abyss.
First Section and Mini-Boss:
The journey into Deaths Abyss begins with a relatively straightforward first section, featuring a few trash mobs. Keep an eye out for Arbiters, patrolling the dungeon rooms. These Arbiters pose a significant threat with their powerful multi-hit AoE attack, so be ready with stuns or crowd control to prevent potential team wipes. Additionally, focus on eliminating Healers, as they are crucial targets for your team.
As you progress through the rooms leading to the bosses, you can hug one side of the room to avoid most mobs with your team. Upon reaching the first campfire and passing it, continue hugging a side of the room and deal with any Arbiters that may catch you. Eventually, you'll encounter the first mini-boss of the dungeon.
Mini-Boss: Shadowmancer
The Shadowmancer serves as the initial mini-boss in Deaths Abyss. Mechanically, the boss at normal difficulty isn't overly complex. Look out for small circles that damage you on the ground and larger circles that deal greater damage and stagger you. The main mechanic to watch for is the death grip. The boss signals this with a scream ?use a stun or hard crowd control immediately to prevent the life force drain on three players if the mechanic is not interrupted.
Second Section and Mini-Boss 2:
The second section of Deaths Abyss introduces a split path with a central room between them. Each side area has a lever that opens a gate and removes a debuff from the central room. Send one player to each side, with the solo player pulling the lever and purposefully dying to reset. Once reset, the party reunites in the final lever room, clearing mobs and pulling the lever to enter the second boss room.
Mini-Boss 2: Riot Squad Captain
The Riot Squad Captain, a large sword and shield boss, resembles a boss fought in the MSQ. Watch out for a large swing downward that sends three lines of fire in front of itself and to the left and right. After standard attacks, a shield bash move, and a three-line cone attack, the boss initiates a mechanic.
The Riot Squad Captain calls out, a blue shield surrounds him, and when it turns red, use a Fury Attack skill to break the shield. Breaking the shield allows for crowd control, preventing a full team wipe. The boss repeats these steps until defeated, leading to the final campfire just before the ultimate challenge.
Final Boss: Karnix
Karnix, a colossal scythe-wielding reaper plated in gold, stands as the final hurdle in Deaths Abyss. Prepare for monstrously large attacks and unpredictable movements during your first attempt. Karnix starts with a ground-smashing attack, sending a large cone in its path. Tank positioning is crucial to direct the attack away from the party.
Teleport Phase:
Karnix teleports multiple times, with cone attacks attached. Ensure the boss faces away from the party during each teleport. After a large blockable AoE attack, Karnix targets three players, launching spinning scythes at them. Players must run the scythes around, dodging teammates and avoiding cone attacks. Designate one player as the furthest from the tank for easier coordination.
Scythe Phase 1:
Following this phase, Karnix targets one player, placing a bubble on them. The party must stack inside the bubble in the middle to soak the mechanic. If not stacked, increased damage is inflicted, potentially leading to a wipe. The phase resets to the fight's beginning, with the scythe phase changing when the boss reaches below 30% HP.
Scythe Phase 2:
Below 30% HP, Karnix targets five players with spinning scythes. Manage the scythes carefully, finding enough space to run them around. Another bubble soak phase follows, resetting the fight phase.
Conclusion:
Congratulations! You've navigated Deaths Abyss, triumphing over mini-bosses, unraveling mechanics, and facing the fearsome Karnix. May this guide empower you on buying TL Lucent your journey through Throne and Liberty, as you continue to explore the depths of dungeons, conquer challenges, and emerge victorious in the ever-evolving world of fantasy and adventure.
I'll be sure to reach out to him should anything suspicious start to unravel. In my first 2 seasons coaching we've done CIF at Shadow Hills and Marina. Both tournament experiences were outstanding overall. Both run well, weigh-ins run smoothly and open in the main gym with verifiers at every scale.
The updated playoff bulletin is out and it shows Corona hosting CIF for the Eastern Division
Who's david falcon?
Last year's "fire drill" and mandatory "camping out" was sort of the final straw. What you shared is interesting, and never would have imagined as much. Thanks for sharing.